Mutations

Mutations

Treat a Mutation as a modifier attached to a current Fish or collection result. Record the exact name, affected Fish and shown effect before comparing it with another result.

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steps

Record a Mutation without guessing

A color or rarity-looking label is not enough to publish a boost. Capture the complete card from the current game.

  1. 1

    Name the Fish

    Keep the base Fish identity with the Mutation.

  2. 2

    Read the Mutation label

    Copy the exact label rather than describing the visual effect.

  3. 3

    Find the changed field

    Look for value, income, size or another stated effect.

  4. 4

    Keep the source area

    Record the Pool or Lake so different locations are not mixed.

table

Fields needed for a useful comparison

A Mutation table becomes actionable only when the same fields are available for more than one current result.

FieldWhy it mattersDo not substitute
Exact nameSeparates two modifiersColor alone
Affected valueShows the practical changeRarity badge alone
Source areaExplains where it appearedA different Lake
Current versionKeeps changing odds separateAn old screenshot
decision

Keep or sell the result

Use the current display value and your collection goal. A rare-looking Mutation can still be less useful than a Fish needed for income or Index progress.

Keep for display

Use this when the shown passive income or collection value advances the current goal.

Sell for Cash

Use this when the Fish is replaceable and an upgrade unlocks the next drain step.

Known details

Details you can use now

Mutation record

Base Fish, exact Mutation label, changed field and source area.

Version boundary

Odds and effects remain tied to the current game build.

Update-sensitive

Check these values before spending

  • No complete cross-checked Mutation catalog or permanent chance table is available.
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More player tasks

Keep the same run moving